The AI will go from node to node on this, as it goes around corners, so be sure to use enough nodes as you go. Just use a new decal road every half-mile to mile or so, and keep the nodes evenly spaced on corners. Now for the decal road, preferrably with my translucent AI Guide texture (or any road texture), onto the terrain once you've conformed it. It'll take a bit of work to do, but it'll be worth it in the end. Larger sized tool requires higher processor speed while editing, just fyi. It's best to have the terrain below the lowest point in the track, when you start. Maybe a blank 4096x4096 or 2048x2048 (dont think the editor will do this by default this large), and then use the terrain editor tools to conform it to the mesh where your roads are (2nd and 3rd last tools will raise/lower this to mesh). Make a blank terrain, preferrably one pretty darn large. ter file is a terrain), because the map is entirely made from a model (or a bunch of them), simple. Click to expand.If you have a map that does NOT already have a terrain made (a.
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